Archive for February 7th, 2008

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In our hands-on with The Club’s PlayStation Network demo, we weren’t too entirely impressed. However, we plan to wash our hands of that experience when we finally get a chance to play the full game. In the mean time, though, several of the key players responsible for The Club’s creation want to tell you what sets the game apart from every other third-person shooter on the market.

Bizarre Creations is banking on the fact that gamer’s natural drive for competition will help The Club sell as the game’s focus isn’t on level progression or story development, but rather chaining kills together to score the most points possible.

Whether it succeeds in that goal or not, one thing’s for sure, Bizarre Creations is most certainly living up to its name with such an original take on an otherwise increasingly stale genre.

 

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If you like space and survival-horror, you might’ve been keeping up with EA’s project called Dead Space. Currently, the game is being developed on the 360 as the lead platform, but in another month or two, it’ll switch over to the PS3. This is so the game can be the exact same across both consoles — sort of like how EA worked really hard on Burnout Paradise. Glen Schofield, one of the muscles behind the game, claimed “we’re putting all our engineering muscle into making the PS3 great, and then we’ll know that the 360 will be great.”

On a more general note, he discusses the move that will be taking place from the 360 to the PS3 as the lead platform for future projects. He says it isn’t that the PS3 can’t do some of the things the 360 can, but it’s harder to get at those things. Since the 360 had two years as the lead platform, engineers are used to working with it. But “it’s really just engineering catching up with it,” he says in regards to PS3 development. Hopefully they’ll get the bugs worked out in time for Dead Space, as well as anything else EA chooses to crank out this year.

 

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For some reason, Lost Planet had a thriving online community when it launched on Xbox 360. Capcom is looking to recreate that success for the PS3. The Japanese PS Store has been updated with a brand new online-enabled demo of the game. Of course, you’ll need a Japanese PSN account to access it, but we’re certain that Capcom USA will release a similar demo in the future.

Update: Impressions, after the cut. Demo is available on US Store as well.

Gallery: Lost Planet

Continue reading Lost Planet demo available on Japanese PS Store [Update]

 

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Eat Sleep Play was supposed to be all about small games, like Calling All Cars. However, looks like Jaffe’s having a change of heart. Jaffe spoke with MTV Multiplayer, and admitted that “what we learned in Calling All Cars is that right now on console we’re not interested in doing what we thought we were going to be doing entirely as a company, which was doing PSN console-based small, $9.99 downloadable arcade games. We’re definitely not exploring that.” [emphasis ours]

Jaffe points to games like Warhawk and Gran Turismo 5 Prologue: games that are available on the PS Store and in retail on Blu-ray disc. These games are unique in Sony’s catalog, as they’re smaller than traditional retail games, but feature much more depth than a typical downloadable title. It looks like Jaffe is looking at this comfortable middle, one that’s larger than the confines of a typical arcade game, and smaller than a mega-budget retail game.

[Via NeoGAF]

 

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According to a report in the Dallas Business Journal, Duke Nukem Forever, the game whose title carefully reflected development length, will come out in 2008 for next-gen systems. 3D Realms front-man and President, Scott Miller, confirmed a late 2008 release, padding the claim with “we may miss the mark by a month or two, but I feel very confident that we’re on target this time,” landing the game at a February 2009 release at the latest. But, really?

According to our lovely friends at Joystiq, 3D Realms isn’t so sure those statements were made. Scott Miller shrugs his shoulders and the company has issued a statement, saying quite clearly: “The release date is still ‘when it’s done,’ and will be until the appropriate moment. Platforms have not been finalized or announced.” So there you have it. Don’t believe the rumors — it’s still more or less vaporware.

[via 1UP]

 

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We really need some sort of “Shocker!” category for posts like this. A British band called “The Answer” have revealed that their music will be included in the next edition of the Guitar Hero franchise, which will be out before the end of the year. Watch as we remain unsurprised and, to be honest, completely indifferent to the news. Guitar Hero has largely been made irrelevant by Rock Band and we only expect things to get better for the game with the inclusion of over 200 songs coming in the next year.

No doubt Guitar Hero IV will still sell well when it’s released at the end of the year, but in the meantime Rock Band will have sold many more million downloadable songs (judging from how quickly it reached the 2.5 mil