Archive for October 14th, 2007

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This year, all console owners are winners! The T3 Gadget Awards have concluded for the year and you’ll be happy to know that, while the PS3 was merely a runner up in the “Best Gaming Gadget” category, it did win out in the “Gadget of the Year” category — making it known that while not the best gaming console out (yet), it’s got enough multimedia functionality in addition to a lineup of great games on the horizon to merit a nod as a force to be reckoned with.

All’s fair, though. The Xbox 360 won the Gaming Gadget category, due to its strong lineup of games and great online service. The Nintendo Wii won the totally awesome category of “One for the Ladies” — because the Wii has a unisex appeal and girls love cool games. Whatever, it’s a win for them, so they can tout that one above the 360 and PS3’s heads, if they want. So, each console is a category champion, but we’re pretty sure Gadget of the Year is a little more all-encompassing than others, although we’d like to see the PS3 win the best Gaming Gadget next year! Congrats to all.

[via N4G]

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Courtesy instyle.com

How do certain celebs always manage to look perfect? We had some of your favorites, like Katherine Heigl and Marcia Cross dump the contents of their cosmetics bags for our cameras. Find out what products they count on to look great!

So. Now I’m out of the goofy stage of sleep deprivation and I’m in the cranky one. I’m cranky.

And you know what makes me crankier when I’m tired? Brain puzzles. So when my friend sent me this, I mind crushed him.

WHAT IS THIS

I don’t know who made this. If you did, let me know and I’ll credit you appropriately. Maybe it’s just one of those random things that floats around the internet to make you unhappy. Right now I’m so zonked I can’t even think, let alone puzzle: does anybody get how this works? My mind is blown!

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Rachael RayNow, this isn’t exactly breaking news. Bourdain has had a lot of things to say about Rachael Ray, as well as other TV cooks like Sandra Lee and Emeril Lagasse. But his venom is a little bit more specific this week.

The Kitchen Confidential author/No Reservations star takes a dig at Ray for endorsing Dunkin’ Donuts in the latest issue of Outside:

“She’s got a magazine, a TV empire, all these best-selling books - I’m guessing she’s not hurting for money. She’s hugely influential, particularly with children. And she’s endorsing Dunkin’ Donuts. It’s like endorsing crack for kids … That’s evil!”

Of course, Ray’s reps answered Bourdain by saying that if you watch her shows (all 40 of them), she actually preaches moderation.

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Nope, not an early sign of cataracts, you’re looking at Sony’s ceramic white 40GB PS3 and DualShock 3 controller just loosed in Japan. Like its European 40GB cuz, the CECHH00 Series PS3 aces the backward compatibility, memory card slot, and 2x of the 4x USB slots in favor of a low, low ¥39,980 (about $341/€242) price tag when it ships on 11 November. The DualShock 3 wireless rumbler (sold separately) first revealed at Tokyo Game Show hits shelves the same day for ¥5,500 or about $47/€33. Yes, both the PS3 and DualShock 3 are available in black if you’re feeling the ebony over new-school ivory.

[Via Akihabara News]

 

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Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

Comcast users can now get TiVo

At long last, Comcast users will finally be able to get their hands on Tivo set-top boxes as the operator finally began the commerical rollout of its first cable set-top boxes which are capable of running TiVo’s digital video recording technology. No further details have been released thus far, but stay tuned as news breaks.

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Of all of Sony’s titles this year, Folklore may have received the least attention from the gaming community. That’s a shame, considering it’s one of the most original and fascinating games of the year. The team at Game Republic has crafted a game filled with ephemeral beauty, mystery and intrigue. Yes, it has its share of flaws. However, the thought-provoking story, unique combat system and fantastic art style combine for an experience that no PS3 owner should miss.

The game’s protagonist, Ellen, finds herself in the town of Doolin to meet her long-lost mother. However, all she sees is her mother, dead, for a few seconds before her lifeless body is seemingly spirited away. Keats, an investigative reporter of the paranormal, joins Ellen in Doolin, and finds his destiny is closely tied with Ellen’s. Unfortunately, the game’s opening moments seem to do everything possible to dissuade players from pressing onward. The murder of Ellen’s mom is certainly intriguing, but the decidedly drab palette of Doolin and uninspired music make the game feel lifeless. Navigating the town at first feels like a chore, and the confusing pace of the comic book-esque cinematics do little to help invigorate the player. But, the Netherworld beckons, and it’s there that the game starts showing off its true potential.

Ellen (and Keats) can both see the dead and journey into the Netherworld. When the player first steps into the Faery Realm, they’re greeted by a lush, vivid dream-like world that stands in stark contrast to Doolin. Ironically, the world of the dead is far more alive. Here, players will utilize Folklore’s unique combat system.

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You never directly attack enemies in Folklore. Rather, you summon creatures, called Folks, to do the work for you. At your disposal is a constantly regenerating supply of mana, and the various creatures you summon have different effects. Some will perform melee attacks, while others will cast magic spells. Some will have surprising effects. For example, in the second world you visit, you’ll be able to acquire machine gunning Folks, an airship that drops bombs, and a mine-laying Folk (perfect for catching enemies off-guard!). The variety and creativity of the various creatures is what makes collecting and using them so much fun. Each Folk can also be aligned to a certain element, meaning players will have to constantly change which Folk they have at their immediate disposal. Thankfully, it’s very easy to switch your Folk inventory: just press L2 and quickly change as you please. You can even save and load various palettes that contain favorite combinations of Folk.

The biggest “gimmick” to Folklore must be the way you capture the spirits of fallen Folk. Using the SIXAXIS controller, players will quickly jerk the controller upward in order to absorb the spirits of Folk. It’s an interesting way of empowering players, and it works. Thankfully, this mechanic doesn’t get old thanks to a surprising variety of capture motions players must use. You can tilt the controller left and right, as your character slams the Folk’s spirit to the ground. You will shake the controller wildly, or balance it — or do a combination of multiple techniques. The motion controls really add a lot of character to the title, and thanks to its spot-on recognition, it never feels cumbersome to use.

Each battle becomes an interesting experiment, as the player’s growing inventory of Folks allows a wide assortment of tactics for each encounter. To contrast the open-ended nature of regular battle, bosses require using very specific tactics. Players will receive a picture book in every level and it’s up to them to interpret the images on the pages to find each boss’ weakness. Boss battles can be difficult, especially because of their multiple phases, but they’re immensely satisfying. One feels like a detective in some ways, quickly turning to one’s picture book to find a way to defeat each mammoth boss.

At the end of each battle, Ellen will be able to see the memories of the dead, and piece together events from her long-forgotten past. From the moment you see one, the story ramps up quite considerably, as the pieces of a very intricate puzzle start coming together. The story is far deeper than it presents itself initially, and goes into great depth about the connection between one’s memories and the afterlife. Not only is the story intriguing to see unfold, but thinking about the complex themes the story addresses adds an appreciable layer of refinement to the tale.

The story is told from two viewpoints: from Ellen’s and Keats’, and they play off each other magically. Ellen is in the middle of a war that’s plaguing the Netherworld, and is given a rather skewed perception of the events that transpire around her. Keats, on the other hand, is controlled by other equally mysterious forces. Ultimately, both characters will question the actions of the other, causing an interesting dynamic. Clues of Keats’ actions can be found in Ellen’s story, and hints of Ellen’s horrible past can be found in Keats’. As the story progresses, the game’s sinister side starts revealing itself, as a terrifying secret becomes unraveled.

Although players are free to go through the story as only one character at first, players will be forced to play as the other in order to complete the game. This means that players will have to play each level twice. However, there are differences between Ellen and Keats that makes the second trip worthwhile. Both characters will face different creatures, and therefore have access to a different set of abilities. Keats also has the added bonus of faster mana regeneration and a special mode that makes him invulnerable. Because they come across different creatures, the tactics used in battles (especially against the bosses) changes considerably.

There’s a lot to love about Folklore, but there are a few flaws that take away from the overall experience. Although the story becomes much more engrossing later on, it does start off painfully slow. Navigating the town of Doolin simply isn’t interesting due to the town’s general lack of interactivity and drab music. Battles can be tedious, and repetitive, in spite of the numerous Folk players have access to. Finally, the lack of voice acting and full motion cutscenes during many of the story’s most crucial events feels lazy and uninspired. The comic book scenes are certainly an acquired taste — thankfully, the developers have included a Fast Forward function for the impatient (like yours truly).

The PS3 is starving for a great original adventure game, and Folklore nicely fits the bill. It certainly is a pretty game, more thanks to the fantastic art style than the technology behind it. Players have a rather lengthy adventure to partake in, especially if they want to complete the side quests, collect all the creatures, costumes and various power-ups along the way. If that isn’t enough, there’s also room for more content from the PS Network, thanks to downloadable quests and the dungeon creation mode. It’s very primitive and contains only the most basic features, but players will be able to create and share their own dungeons through the Network.

In spite of some repetitive gameplay, confusing presentation choices, and some awkward pacing, Folklore remains one of the more compelling experiences to be found on PS3. The story is masterfully executed: the mystery behind Ellen’s past, the multiple perspectives, and the complex themes the game addresses, come together in something that’s captivating and truly satisfying. Yes, the game has an almost painfully slow start, but bear with it — you’ll experience something that’ll definitely surprise you.

PS3 Fanboy Score: 8.0

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Orkut logoExpanding on a TechCrunch post last month, BusinessWeek has joined speculation that Google is planning an open-source debutante ball for its 67 million-user Orkut social networking site. Wait, what?

Yes indeed — Google (NASDAQ: GOOG) runs its own Friendster/MySpace/Facebook. Orkut has been around since early 2004, though you’d have trouble finding any users among your own friends. However, the site does a mean, market-leading business in Asia and Latin America, particularly Brazil (Orkut’s forums are nearly dominated by Portuguese). If you believe the chatter, Google will make Orkut’s source code available to outside programmers, duplicating the third-party-widget blueprint largely fueling the ascension of privately-held Facebook.

Does this do anything to explain Google’s recent run-up on the Nasdaq? GOOG crossed $600 yesterday, joining five other shares trading higher than $600 (which just equals six shares aching for splits) and climbed further today, trading in uncharted territory for the search giant.

Call me a party-pooper, or maybe just unimaginative, but GOOG’s current climb seems uncalled for, particularly now when Facebook seems poised to change all the online rules, just as it apparently has changed Google’s plans. I mean, Google is a dynamite search engine, but don’t give it undue credit. Its history is one of acquisitions, tinkering and positioning, and lately it’s playing a lot of catch-up, what with Orkut’s speculated run at Facebook and all the hubbub about a Gphone platform.

Am I the only one baffled by Google’s recent rise?

 

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One of the areas in which CSS 3 will introduce a lot of new features is page layout. This is widely considered to be a good thing. But with the W3C having just announced that there will be two separate modules for page layout in CSS 3, the standards may be asking too much of browser developers.

Rewarding as it may be to bend CSS’s positioning features to your will, I think we can all agree that CSS 2 was not designed with three-column layouts in mind. Floats and negative margins can get the job done, but they certainly put up a fight.

Introduced by the W3C as a working draft in December 2005, there’s no denying the CSS Advanced Layout module is way better than what we have now, but the apparent lack of interest from browser vendors in implementing this module suggests it might be on the wrong track. Following the release of the latest working draft in August, SitePen’s Alex Russell had some harsh criticism:

I’m not even sure if the “Advanced” Layouts [module] should be mentioned for the fear that more people might actually look at it. You’d expect an “advanced layouts” module to give us hbox and vbox behaviors or a grid layout model or stretching … but no, the “answer” apparently is ascii art.

It seems at least some members of the W3C CSS Working Group agree. Last month, the group released the first public working draft of another CSS 3 module for layout: CSS Grid Positioning.

This new layout module builds on the existing Multi-column Layout module for text columns, which saw its latest working draft in June, and which is now partially supported by Firefox 2 and Safari 3. Grid Positioning enables you to align elements to an ‘implicit grid’ defined by a multi-column element. Alternatively, you can define an ‘explicit grid’ and then align elements to that. This works by introducing a new CSS length measurement: the grid unit (e.g. 1.5gr).

The interaction between the Advanced Layout module and the Grid Positioning module remains to be specified, but it’s expected that an element that defines a positioning grid using the Advanced Layout module will also define an implicit grid for aligning elements with the features of Grid Positioning.

All this sounds great, but will we ever be able to use any of it? Even relatively adventurous browsers like Opera and Safari have steered clear of the Advanced Layout module so far, and while Grid Positioning does build on features that are getting browser support, this new layout module looks no easier to implement.

At a time when the biggest challenge for CSS is getting browser makers to invest in new features, should the W3C be watering down its ‘sales pitch’ with multiple CSS modules for doing the same thing? Or is it a good thing for the W3C to keep proposing new CSS layout standards until the browsers take an interest in one of them?

This article provided by sitepoint.com.

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We’ve heard rumors for months with regards to the script for the much-hyped, live-action version of Justice League of America. While movie sites compete to be the first to obtain top secret JLA info, none other than Entertainment Weekly has stepped up claiming to have obtained an early version of the script. According to the magazine (and what follows might be deemed spoiler-ish, so beware) the following characters were included in the version they read: Batman, Superman, Wonder Woman, the Flash, Green Lantern, Aquaman and the Martian Manhunter. Earlier reports had claimed Aquaman was left out, but here he’s listed — and personally, I dig the orange and green suit; hopefully he’ll stick.

EW also says the script goes the “origins story” route, apparently showing how the Justice League was formed. Here’s how EW describes the plot: It “revolves around villainous businessman Maxwell Lord and involves cyborgs called OMACs (One-Man Army Corps), who can take over humans and turn them into killing machines. There are epic battles between Superman and Batman, as well as Superman and Wonder Woman.” Aww man, why would Supes do battle against Wonder Woman? As of right now, no one has been officially cast — Jessica Biel was offered the role of Wonder Woman, but turned it down (perhaps because she wasn’t guaranteed a starring role in a potential spin-off). Not long ago, Cinematical asked folks who they would cast in the Justice League of America film. Based on your answers, we’ve put together a gallery so you can see for yourself whether these are the people you want portraying some of our most beloved superheroes on screen. Check it out below.

[via IESB and IGN]

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